An amazing interview about the music of Final Fantasy VI including myself, Dana Plank (@musicologess), and Ryan Thompson (@BardicKnowledge)!
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Episode 3 of “Into the Score,” covering Nobuo Uematsu’s “Terra” from Final Fantasy VI. We get into the nuts and bolts of the game’s score, from form and harmony, to technology and how the music is affected by the game’s narrative.
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Here is the soundtrack talkthrough for Episode 2, focusing on Peter McConnell’s score to LucasArts’ / Double Fine’s 1998 release, “Grim Fandango.”
Here is the extended cut for Episode 2, which is on “Casino Calavera” by Peter McConnell from Double Fine’s (slash LucasArts) 1997 release, “Grim Fandango.” Enjoy a deep dive into some serious VGM repertoire!
This final edition of Episode 1, I’m interviewing Andrew Schartmann, who I’ve mentioned at length in this podcast series because his two books (“Maestro Mario” and “33 1/3: Super Mario Bros. Soundtrack”) were the basis for a lot of my research. He’s a Ph.D candidate at Yale whose work focuses on form and design in early console video games. This is a really insightful conversation, so please check it out!
This edition of Episode 1, I’m streaming “Super Mario Bros.” with a particular focus on the music design within each level, then with each world on the whole. Come check it out!